To recreate, adapt and scale the VR experience of the Persuasion Machines by THE OTHRS into an immersive phygital space for a whole new experience.
To recreate, adapt and scale the VR experience of the Persuasion Machines by THE OTHRS into an immersive phygital space for a whole new experience.
Taking the Sundance award-winning VR experience from ‘The Great Hack’ documentary into a new stage of phygital space, creating a 360º cylinder and floor projection with touch interactivity, stereo audio and objects.
All the VR assets became transformed into a responsive adaptation to any physical space, moving away from gadgets or glasses and towards a new persuasive phygital-space experience.