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Persuasion Machines

THE OTHRS
4DBX- Virtual reality
The challenge

To recreate, adapt and scale the VR experience of the Persuasion Machines by THE OTHRS into an immersive phygital space for a whole new experience.​​

The solution

Taking the Sundance award-winning VR experience from ‘The Great Hack’ documentary into a new stage of phygital space, creating a 360º cylinder and floor projection with touch interactivity, stereo audio and objects.​​

The result

All the VR assets became transformed into a responsive adaptation to any physical space, moving away from gadgets or glasses and towards a new persuasive phygital-space experience.​

Will your brand be next?
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Will your brand be next?
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